Carkour! v4.0.2


 With the Kentucky Fried Pixels bundle live now, and new players coming to our game, we are happy to keep the updates coming with Carkour! v4.0.2. This is a small update, but brings some nice UI and performance updates!

  1.  The World Selection Menu UI Updates
  2. The Level Selection Menu UI Updates
  3. The Home Menu has been Revamped
  4. One of the World 1 levels has been tweaked
  5. Car trail adjustments

World Selection Menu UI Updates

The World Selection menu now has icons per World with unlocked and locked modes. You can see a colorful image when you have unlocked a world, and hidden behind the locks, you'll see a gray preview of the world to come. The upcoming world names are also masked now until you unlock them, to leave a little reward for finishing the previous world.

Level Selection Menu UI Updates

The Level Selection Menu has even better UI for the cards! Last update we enhanced the cards info and look. This update we took it even further and now those "Completed" indicators are crisp and bright. We also removed a rogue object that was causing the card details to get washed out.

Home Menu Revamped

The home menu has always been kind of dull. We had recently updated it to be more colorful, but it was still kind of empty. Not to mention that the title was till "Cool Carkour" and not the new, straight to the point: "Carkour!" With this update, we updated the title, and tried to make the screen feel more 'full', as well as spruce up how fun watching the car is. We hope you like it!

Tweaked World 1 Level # ?

One of the World 1 levels has always been awkward, and less than complete. We still feel it needs some tuning work, but we made two changes that we think will help players get the most fun out of it. First, we updated the order in which it is unlocked, so you are more ready for the wild ride it takes you on. Second, we introduced some new art. Here's a snapshot:

Car Trail Adjustments

The way our car spits out its trail of splats, we really were not very wary of your GPU/CPU. We were just dropping those things out as fast as we could, all over the place. With this update, the rate at which the splats are produced is tied to the velocity of the car. The resulting effect is really that splats appear more consistent, AND we are producing far fewer splats to render per second. Just to be sure, we also clean them up faster, so that if you are taking several attempts at a level, the splats shouldn't be able to bog down your device nearly as much. This is really only and issue for mobile devices, but we know that's a big platform for us, so this is a huge win on our side.

With that, we're signing off, and hope you'll checkout v4.0.2 of Carkour! and pickup all the other great games in the KFP 2018 Bundle

Files

Carkour! (Windows) 28 MB
Aug 03, 2018
Carkour! (Mac) 39 MB
Aug 03, 2018
Carkour! (Linux) 48 MB
Aug 03, 2018
Carkour! (Android) 39 MB
Aug 03, 2018

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